From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #834 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Sunday, August 8 1999 Volume 01 : Number 834 Re: [N64] This is enough! Re: [N64] Dreamcast (WAS: EGM) Re: [N64] Dreamcast (WAS: EGM) Re: [N64] 3-D Platformers (Mario 64 wasn't the first) Re: [N64] Buyrite1 (OFF TOPIC) Re: [N64] off topic: 80 minute CDs Re: [N64] so you're point is? 3 sided boxes Re: [N64] off topic: 80 minute CDs [N64] List archive Re: [N64] 3-D Platformers (Mario 64 wasn't the first) Re: [N64] Dreamcast (WAS: EGM) Re: [N64] Revolutionary (WAS: Dreamcast) Re: [N64] Crash Team Racing Re: [N64] Dreamcast (WAS: EGM) Re: [N64] 3-D Platformers (Mario 64 wasn't the first) [N64] [OT] More DC stuff Re: [N64] Dreamcast (WAS: EGM) Re: [N64] Dreamcast (WAS: EGM) Re: [N64] This is enough! Re: [N64] so you're point is? 3 sided boxes [N64] Revolutionary Re: [N64] 3-D Platformers (Mario 64 wasn't the first) ---------------------------------------------------------------------- Date: Sun, 8 Aug 1999 18:35:41 EDT From: TreyDX@aol.com Subject: Re: [N64] This is enough! In a message dated 99-08-08 03:20:55 EDT, you write: > but when i read this constant > n64 bashing in thread after threat of posts, I think a lot of readers here > get > irritated. > > Lets keep to what this mailing list is for. > > > Dex The truth can sometimes be painful. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 18:38:34 EDT From: TreyDX@aol.com Subject: Re: [N64] Dreamcast (WAS: EGM) In a message dated 99-08-08 11:38:15 EDT, you write: > You mean LAN connections over an existing Ethernet in your house? Or > something more like the PSX link cable? If it was Ethernet.. well, the modem > for the DC can be swapped out, so I'm sure an Ethernet card would be > technically possible.. I'm not al that familiar with the PC mumbo jumbo, so imagine this. A big table with six TVs, six Dreamcasts, and a little box in the middle with everybody's modem cable connected to it. Like the Game Boy link cable box that came with F-1 Race. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 18:39:55 EDT From: TreyDX@aol.com Subject: Re: [N64] Dreamcast (WAS: EGM) In a message dated 99-08-08 11:41:03 EDT, you write: > It isn't revolutionary if it's been seen before.. i.e. Powerstone in the > arcade. I agree with Dex, most of what you're pointing out is just a logical > next step in games, taking advantage of the increased processing power > available. Revolutionary would be like MGS, with it's cinematics, or Zelda, > with stuff like Z-targeting.. things that haven't been seen before, and are > then imitated. > I never saw Powerstone in the arcade. ;) (Arcades suck around here) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 18:42:25 EDT From: TreyDX@aol.com Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) In a message dated 99-08-08 17:25:28 EDT, you write: > Interesting. What 3D platformers were there before Mario 64? I'd consider > starting a whole new genre to be pretty revolutionary. I guess Jumping Flash never existed, right? Although many people called Street Fighter 2 revolutionary even thought it was painfully obvious that 2-D one on one fighters (Street Fighter) existed before it. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 18:47:23 EDT From: TreyDX@aol.com Subject: Re: [N64] Buyrite1 (OFF TOPIC) In a message dated 99-08-08 17:26:56 EDT, Garrett Winters wrote: > Of course those plugins are useless if you buy > a game which is on more than one CD ( such as metal gear and parasite > eve). I always wondered about that. It's been a while since i played MGS from start to finish, but doesn't it give you the option to save before you put Disc 2 in? So couldn't you just save your game, reboot the PSX but with Disc 2? I wouldn't know since I don't need a Game Booster (or mod chip for that matter) to play imports. Although I'm thinking about getting one (Game Booster) for backups. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 18:49:24 EDT From: TreyDX@aol.com Subject: Re: [N64] off topic: 80 minute CDs Does anybody know where I can buy (online) some 80 Minute (or greater) CD-R's? The only ones I can find areound where I live are those 650 MB, 74 Minute variety. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 08 Aug 1999 16:26:47 PDT From: "Elliot Jefferson" Subject: Re: [N64] so you're point is? 3 sided boxes I remember rading about a similar technique being used be a developer, where the game engine determined what the polygons the player was not able to see and didn't draw them until necessary. I can't remember where I read it though. It was in a Next Gen. magazine sometime ago. Elliot >From: TreyDX@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] so you're point is? 3 sided boxes >Date: Sun, 8 Aug 1999 18:34:45 EDT > >In a message dated 99-08-08 03:05:29 EDT, you write: > > > Even though its a fact that more N64 games have a higher resolution > > percapita of games than any of the twitchy graphics the PSX can pull > > off. This also is a testimate to the fact that beer kills braincells. > >Yes, but the Dreamcast has the most high resolution games when it comes to >console games. What does that have to do with anything? I think the PSX has >more twitchy games than the N64 has high resolution games. > >But's let's talk framerates. Did anybody read about Crash Team Racing (this >isn't trying to be an N64 bash) in this month's Next Gen? I was impressed >with Naughty Dog's idea not to draw a backside on a polygon structure >thereby >giving the PlayStation more power do reduce popup & draw-in. I hope an N64 >developer catches on to this idea for future games. Nintendo Kart 64 maybe? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 19:26:26 -0400 From: "Eddy Wu" Subject: Re: [N64] off topic: 80 minute CDs Do they exist? - -----Original Message----- From: TreyDX@aol.com To: n64@lists.xmission.com Date: Sunday, August 08, 1999 6:50 PM Subject: Re: [N64] off topic: 80 minute CDs >Does anybody know where I can buy (online) some 80 Minute (or greater) >CD-R's? The only ones I can find areound where I live are those 650 MB, 74 >Minute variety. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 19:35:27 -0400 From: "Eddy Wu" Subject: [N64] List archive Hey.. I just found this out. You know the posts on this mailing list are archived? It's at http://www.escribe.com/games/n64/ . It only goes back to March 99, though. Just thought you'd like to know. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 19:36:43 -0400 From: "Eddy Wu" Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) Well, then Mario 64 wouldn't really be as revolutionary as I thought. But it did popularize 3D platformers (face it, how many people had 3DO's). So I guess that might be a criteria.. although that means I would have to call FF7 revolutionary =(. - -----Original Message----- From: TreyDX@aol.com To: n64@lists.xmission.com Date: Sunday, August 08, 1999 6:43 PM Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) >In a message dated 99-08-08 17:25:28 EDT, you write: > >> Interesting. What 3D platformers were there before Mario 64? I'd consider >> starting a whole new genre to be pretty revolutionary. > >I guess Jumping Flash never existed, right? Although many people called >Street Fighter 2 revolutionary even thought it was painfully obvious that 2-D >one on one fighters (Street Fighter) existed before it. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 19:37:40 -0400 From: "Eddy Wu" Subject: Re: [N64] Dreamcast (WAS: EGM) Off the top of my head, I'd say it would work. - -----Original Message----- From: TreyDX@aol.com To: n64@lists.xmission.com Date: Sunday, August 08, 1999 6:39 PM Subject: Re: [N64] Dreamcast (WAS: EGM) >In a message dated 99-08-08 11:38:15 EDT, you write: > >> You mean LAN connections over an existing Ethernet in your house? Or >> something more like the PSX link cable? If it was Ethernet.. well, the >modem >> for the DC can be swapped out, so I'm sure an Ethernet card would be >> technically possible.. > >I'm not al that familiar with the PC mumbo jumbo, so imagine this. A big >table with six TVs, six Dreamcasts, and a little box in the middle with >everybody's modem cable connected to it. Like the Game Boy link cable box >that came with F-1 Race. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 19:42:11 -0400 From: "Eddy Wu" Subject: Re: [N64] Revolutionary (WAS: Dreamcast) Maybe I'm wording this badly, but I wouldn't put Soul Calibur in the same category as Mario 64. Soul Calibur is just a fighter.. it's pretty similar to lots of other 3D fighters. If you took two people who weren't hardcore fighting fans, and showed them Tekken 3 and then Soul Calibur, they wouldn't be shocked at the difference. If you took that same guy and showed him, I dunno, Jumping Flash and then Mario, he'd probably notice a difference right away. (I didn't play Jumping Flash much, just for a while at a store demo station, but it didn't seem like a full fledged platformer to me.) > >On Sun, 8 Aug 1999, Eddy Wu wrote: > >> Interesting. What 3D platformers were there before Mario 64? I'd consider >> starting a whole new genre to be pretty revolutionary. > >Unless I'm mistaken, I believe Jumping Flash. Anyway, could it not be >said that mario 64 was simply the logical next step in technology? It was >exactly how I would picture a 3D platformer. Anyway, my point is that by >saying it is not revolutionary simply because it is the next logical step >is really not that good of a standard. > >Stryder > > >> >> -----Original Message----- >> From: Stryder >> To: n64@lists.xmission.com >> Date: Sunday, August 08, 1999 12:39 PM >> Subject: Re: [N64] Dreamcast (WAS: EGM) >> >> >> > >> >On Sun, 8 Aug 1999, Eddy Wu wrote: >> > >> >> It isn't revolutionary if it's been seen before.. i.e. Powerstone in the >> >> arcade. I agree with Dex, most of what you're pointing out is just a >> logical >> >> next step in games, taking advantage of the increased processing power >> >> available. Revolutionary would be like MGS, with it's cinematics, or >> Zelda, >> >> with stuff like Z-targeting.. things that haven't been seen before, and >> are >> >> then imitated. >> > >> >Hmm, but by that definition (which I am not necessarily disagreeing with), >> >Mario 64 would not be revolutionary either (even though a lot of people >> >consider it to be so). >> > >> >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 19:45:05 -0400 From: "Eddy Wu" Subject: Re: [N64] Crash Team Racing I didn't see the article, but I'm not sure it's as much of an advantage as you might think at first glance. Now, I have no experience in game design at all, but wouldn't you also have to spend some processing overhead to calculate the gamer's field of view before deciding what part to draw in and what part not to? Sometimes you wish those DMA guys were still here. >But's let's talk framerates. Did anybody read about Crash Team Racing (this >isn't trying to be an N64 bash) in this month's Next Gen? I was impressed >with Naughty Dog's idea not to draw a backside on a polygon structure thereby >giving the PlayStation more power do reduce popup & draw-in. I hope an N64 >developer catches on to this idea for future games. Nintendo Kart 64 maybe? > >Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 08 Aug 1999 16:54:20 -0700 From: Dexter Sy Subject: Re: [N64] Dreamcast (WAS: EGM) There was Jumping Flash. Eddy Wu wrote: > Interesting. What 3D platformers were there before Mario 64? I'd consider > starting a whole new genre to be pretty revolutionary. > > -----Original Message----- > From: Stryder > To: n64@lists.xmission.com > Date: Sunday, August 08, 1999 12:39 PM > Subject: Re: [N64] Dreamcast (WAS: EGM) > > > > >On Sun, 8 Aug 1999, Eddy Wu wrote: > > > >> It isn't revolutionary if it's been seen before.. i.e. Powerstone in the > >> arcade. I agree with Dex, most of what you're pointing out is just a > logical > >> next step in games, taking advantage of the increased processing power > >> available. Revolutionary would be like MGS, with it's cinematics, or > Zelda, > >> with stuff like Z-targeting.. things that haven't been seen before, and > are > >> then imitated. > > > >Hmm, but by that definition (which I am not necessarily disagreeing with), > >Mario 64 would not be revolutionary either (even though a lot of people > >consider it to be so). > > > >Stryder > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 18:52:55 -0500 (CDT) From: Stryder Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) On Sun, 8 Aug 1999, Eddy Wu wrote: > Well, then Mario 64 wouldn't really be as revolutionary as I thought. But it > did popularize 3D platformers (face it, how many people had 3DO's). So I > guess that might be a criteria.. although that means I would have to call > FF7 revolutionary =(. 3DO? Jumping Flash is a PSX game. Was it on the 3DO? Anyway, that is what i was saying...you can't just say that a game has to be completely new nor can you say a game can't just be the next technological to be consider revolutionary. stryder > > -----Original Message----- > From: TreyDX@aol.com > To: n64@lists.xmission.com > Date: Sunday, August 08, 1999 6:43 PM > Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) > > > >In a message dated 99-08-08 17:25:28 EDT, you write: > > > >> Interesting. What 3D platformers were there before Mario 64? I'd consider > >> starting a whole new genre to be pretty revolutionary. > > > >I guess Jumping Flash never existed, right? Although many people called > >Street Fighter 2 revolutionary even thought it was painfully obvious that > 2-D > >one on one fighters (Street Fighter) existed before it. > > > >Trey > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 19:02:48 -0500 (CDT) From: Stryder Subject: [N64] [OT] More DC stuff I just back from seeing the Thomas Crown Affair and there was a cool looking preview for the Dreamcast before the movie. I showed Sonic Adventure and NFL 2K...both of which looked fantastic. I even heard a few 'oohs' and 'aaahs' in the audience. I was somewhat pissed off though because the sound was off during half of the previews (including the DC promo :() until someone got up to go tell a theater worker. Therefore, I did not get to hear what, if anything, was said during the promo. Stryder atcope@comp.uark.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 08 Aug 1999 17:07:20 -0700 From: Dexter Sy Subject: Re: [N64] Dreamcast (WAS: EGM) > > > Hmm, but by that definition (which I am not necessarily disagreeing with), > Mario 64 would not be revolutionary either (even though a lot of people > consider it to be so). Well Mario 64 IS revolutionary in that it gave definition to what a 3-D platformer should and shouldn't do. As with anything, there's people who's going to disagree with that statement, but it is largely agreed that Mario is a breakthrough title for platformers as Zelda is for adventure/RPGS. Being a big Mana fan, i was rather disappointed with the latest mana game after spending quite a bit to import it. THat's a classic case of rehashing a 16-bit title on a 3-D console. And when contrast what Square has done with Mana, with how Miyamoto has transformed 2-D franchises into 3-D and I can really appreciate how big a leap it actually is. DS Nintendojo > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 08 Aug 1999 17:09:21 -0700 From: Dexter Sy Subject: Re: [N64] Dreamcast (WAS: EGM) > > Unless I'm mistaken, I believe Jumping Flash. Anyway, could it not be > said that mario 64 was simply the logical next step in technology? It was > exactly how I would picture a 3D platformer. Anyway, my point is that by > saying it is not revolutionary simply because it is the next logical step > is really not that good of a standard. Heheh, by that logic, you'd figure someone who have surprassed Mario 64 by now. I think Mario 64, if indeed it was the next logical step, was a big step ahead. Miyamoto probably took two steps and did it in one. Anyways, we get back to the little discussion we had earlier about Mario 64 vs. Spyro :-) Its kinda pointless DS > > > Stryder > > > > > -----Original Message----- > > From: Stryder > > To: n64@lists.xmission.com > > Date: Sunday, August 08, 1999 12:39 PM > > Subject: Re: [N64] Dreamcast (WAS: EGM) > > > > > > > > > >On Sun, 8 Aug 1999, Eddy Wu wrote: > > > > > >> It isn't revolutionary if it's been seen before.. i.e. Powerstone in the > > >> arcade. I agree with Dex, most of what you're pointing out is just a > > logical > > >> next step in games, taking advantage of the increased processing power > > >> available. Revolutionary would be like MGS, with it's cinematics, or > > Zelda, > > >> with stuff like Z-targeting.. things that haven't been seen before, and > > are > > >> then imitated. > > > > > >Hmm, but by that definition (which I am not necessarily disagreeing with), > > >Mario 64 would not be revolutionary either (even though a lot of people > > >consider it to be so). > > > > > >Stryder > > > > > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 08 Aug 1999 17:12:48 -0700 From: Dexter Sy Subject: Re: [N64] This is enough! Truth is on the eye of the beholder. DS TreyDX@aol.com wrote: > In a message dated 99-08-08 03:20:55 EDT, you write: > > > but when i read this constant > > n64 bashing in thread after threat of posts, I think a lot of readers here > > get > > irritated. > > > > Lets keep to what this mailing list is for. > > > > > > Dex > > The truth can sometimes be painful. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 08 Aug 1999 17:18:18 -0700 From: Dexter Sy Subject: Re: [N64] so you're point is? 3 sided boxes > > But's let's talk framerates. Did anybody read about Crash Team Racing (this > isn't trying to be an N64 bash) in this month's Next Gen? I was impressed > with Naughty Dog's idea not to draw a backside on a polygon structure thereby > giving the PlayStation more power do reduce popup & draw-in. I hope an N64 > developer catches on to this idea for future games. Nintendo Kart 64 maybe? First of all, I think Crash Team Racing is a blatant rip off of the Mario Kart franchise. As for drawing only one side of the polygon models, you're obviously more receptive of supposed PSX game innovations than anyone elses. No offensense, but drawing only what needs to be seen has been a standard part of any 3-D game's optimaization process for several years now. The decision whether or not to create an engine that does that automatically is purely up to the developer however. DS > > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 08 Aug 1999 17:28:57 -0700 From: Dexter Sy Subject: [N64] Revolutionary Two things Miyamoto said that remains true. 3-D was first achieved by fighters and racers and remains to be the easiest 3-D titles to produce. The two genres can easily do 3-D since both takes place in a rather restricted environment. As for Jumping flash,. its a rather standard early 3-D experiment. But i guess people who don't want to admit Mario 64 is revolutionary would most definately get up in arms about that statement. The lack of processing power and just plain lack of experience force many developers to create wide open 3-D games with as little environment to deal with as possible. There are certainly a lot of wide open levels in Mario 64 which makes it easy to form a false connection that Mario is somehow just an evolutionary next step. Gameplay and how it all comes together is how all of these developers fall short. Mario doesn't skimp on gameplay just because you get to see some pretty novel 3-D visuals and delivers the same kind of mario themes from 2-D to 3-D. By the way, did anyone bother to read Next-generation's special article on 3-D platformers? It'll answer a lot of your questions and misconceptions. DS Eddy Wu wrote: > Maybe I'm wording this badly, but I wouldn't put Soul Calibur in the same > category as Mario 64. Soul Calibur is just a fighter.. it's pretty similar > to lots of other 3D fighters. If you took two people who weren't hardcore > fighting fans, and showed them Tekken 3 and then Soul Calibur, they wouldn't > be shocked at the difference. If you took that same guy and showed him, I > dunno, Jumping Flash and then Mario, he'd probably notice a difference right > away. (I didn't play Jumping Flash much, just for a while at a store demo > station, but it didn't seem like a full fledged platformer to me.) > > > > >On Sun, 8 Aug 1999, Eddy Wu wrote: > > > >> Interesting. What 3D platformers were there before Mario 64? I'd consider > >> starting a whole new genre to be pretty revolutionary. > > > >Unless I'm mistaken, I believe Jumping Flash. Anyway, could it not be > >said that mario 64 was simply the logical next step in technology? It was > >exactly how I would picture a 3D platformer. Anyway, my point is that by > >saying it is not revolutionary simply because it is the next logical step > >is really not that good of a standard. > > > >Stryder > > > > > >> > >> -----Original Message----- > >> From: Stryder > >> To: n64@lists.xmission.com > >> Date: Sunday, August 08, 1999 12:39 PM > >> Subject: Re: [N64] Dreamcast (WAS: EGM) > >> > >> > >> > > >> >On Sun, 8 Aug 1999, Eddy Wu wrote: > >> > > >> >> It isn't revolutionary if it's been seen before.. i.e. Powerstone in > the > >> >> arcade. I agree with Dex, most of what you're pointing out is just a > >> logical > >> >> next step in games, taking advantage of the increased processing power > >> >> available. Revolutionary would be like MGS, with it's cinematics, or > >> Zelda, > >> >> with stuff like Z-targeting.. things that haven't been seen before, > and > >> are > >> >> then imitated. > >> > > >> >Hmm, but by that definition (which I am not necessarily disagreeing > with), > >> >Mario 64 would not be revolutionary either (even though a lot of people > >> >consider it to be so). > >> > > >> >Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 8 Aug 1999 20:32:05 -0400 From: "Eddy Wu" Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) My bad. I must be thinking of a different game.. or else it was a PSX that I was playing. It was a pretty long time ago, so I don't remember clearly. - -----Original Message----- From: Stryder To: n64@lists.xmission.com Date: Sunday, August 08, 1999 7:53 PM Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) > >On Sun, 8 Aug 1999, Eddy Wu wrote: > >> Well, then Mario 64 wouldn't really be as revolutionary as I thought. But it >> did popularize 3D platformers (face it, how many people had 3DO's). So I >> guess that might be a criteria.. although that means I would have to call >> FF7 revolutionary =(. > >3DO? Jumping Flash is a PSX game. Was it on the 3DO? Anyway, that is >what i was saying...you can't just say that a game has to be completely >new nor can you say a game can't just be the next technological to be >consider revolutionary. > >stryder > >> >> -----Original Message----- >> From: TreyDX@aol.com >> To: n64@lists.xmission.com >> Date: Sunday, August 08, 1999 6:43 PM >> Subject: Re: [N64] 3-D Platformers (Mario 64 wasn't the first) >> >> >> >In a message dated 99-08-08 17:25:28 EDT, you write: >> > >> >> Interesting. What 3D platformers were there before Mario 64? I'd consider >> >> starting a whole new genre to be pretty revolutionary. >> > >> >I guess Jumping Flash never existed, right? Although many people called >> >Street Fighter 2 revolutionary even thought it was painfully obvious that >> 2-D >> >one on one fighters (Street Fighter) existed before it. >> > >> >Trey >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> > >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #834 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]