From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #963 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, November 1 1999 Volume 01 : Number 963 [N64] Dexter's N64 history lesson on Nintendojo Re: [N64] Dexter's N64 history lesson on Nintendojo [N64] wrestlemania 2000 Re: [N64] wrestlemania 2000 Re: [N64] Star Wars: Shadows of the Empire Re: [N64] Dexter's N64 history lesson on Nintendojo RE: [N64] Dexter's N64 history lesson on Nintendojo Re: [N64] Winback & PSX Re: [N64] Dexter's N64 history lesson on Nintendojo Re: [N64] Star Wars: Shadows of the Empire Re: [N64] Dexter's N64 history lesson on Nintendojo Re: [N64] sequels Re: [N64] Dexter's N64 history lesson on Nintendojo Re: [N64] Dexter's N64 history lesson on Nintendojo Re: [N64] Star Wars: Rogue Squadron Re: [N64] Winback & PSX Re: [N64] Winback & PSX Re: [N64] NES Re: [N64] Winback & PSX Re: [N64] wrestlemania 2000 Re: [N64] Winback Re: [N64] Dexter's N64 history lesson on Nintendojo Re: [N64] Star Wars:Rogue Squadron Re: [N64] Yoshi's Story Re: [N64] Star Wars:Rogue Squadron [N64] JFG: Lupus' Chasm Re: [N64] JFG: Lupus' Chasm Re: [N64] I love AOL [N64] List alive? Re: [N64] List alive? [N64] Amazing audio/visuals on JFG and Beyond! ---------------------------------------------------------------------- Date: Fri, 29 Oct 1999 11:23:54 EDT From: TreyTable@aol.com Subject: [N64] Dexter's N64 history lesson on Nintendojo Bravo (almost). That was almost an A+ report but not really. It lost most of its flavor when the facts when away in favor of opinions. " Much of that momentum carried into 1999. A vast majority of software projects Nintendo and its third parties started during the earlier years have now been completed. Software is pouring in by the truckload, and with titles like Jet Force Gemini, Donkey Kong 64, Resident Evil 2 and Armorines: Project S.W.A.R.M, gamers will quite literally drown in a sea of quality game relases this fall." The momemtum dragged to a halt in Februray after everybody finished Zelda and realized there was nothing special lined up until Perfect Dark (this is from a Feb 1999 perspective) would come out in later months. Software on the N64 will never pour in by the truckload, unless it's unsold carts being delivered to Big Lots (liquidation chain). This is just more of the world famous N64 fan-boy rhetoric. (the following is sarcasm, read it in a prissy voice) I see four big games in the upcoming months. I don't know what to to. gosh. I'm quite sure that all these four games will appeal to all N64 owners, even those who own a PlayStation and have played Resident Evil 2 to death. oh gosh yes. Four games, how could I ever decide? (sarcasm off) Well, gotta run. Grandia just came out Stateside now I must mull over which to get Grandia or Suikoden 2, or Winback. PSX games are weekly decisions whereas N64 and Dreamcast games are monthly decisons. That's not fan boy bias talking, that's just the way it is. Fell free to start singing Bruce Hornsby now. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 13:02:46 EDT From: Devil929@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo 1. Winback blows. 2. So does most of the PSX 'weekly' software. Don't believe me? Play 'em. Aldo Merino - -Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 13:05:24 EDT From: Calibur75@aol.com Subject: [N64] wrestlemania 2000 Hey guys, I was just wondering if I can get everyones opinions and their take on wrestlemania 2000, which should be out soon for the n64. Take it easy everyone!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 12:39:16 -0500 (CDT) From: Bacon Von Raschke Subject: Re: [N64] wrestlemania 2000 > Hey guys, I was just wondering if I can get everyones opinions and their take > on wrestlemania 2000, which should be out soon for the n64. Take it easy > everyone!! hey, I for one am gonna beat a path to the store to pick it up. It's by the same folks who did WCW Revenge and IMO the greatest wrestling game to hit the N64, VPW - and it uses the same engine. I've seen screen shots and they look really nice. I have a feeling this game is gonna make WWF Attitude look pale by comparison, and judging from what I've heard on Attitude, I understand that won't be a particularly hard feat to pull off ;) -jacques :) ____/^/________________//______________________________________________ / / / //\ "Women are like cigarattes: you don't get / /___ __ ___ | // | ____ very far by lighting their butts on / . / /. | / __/|// |/ / fire." /_____/ /_|_||___/ //__//_/_/ --Smilin' Sam [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 12:43:15 -0500 (CDT) From: Bacon Von Raschke Subject: Re: [N64] Star Wars: Shadows of the Empire right on, Treytable. I still have this game and go back to it once in a while when i need to get my star wars fix. the whole tatooine fighting along the cliffs scene (stage after the train) rocks. You really feel like you're way up there and that wrong move will send you falling to your death. and another thing: the sounds are dead-on, from the blaster bolts to the music playing in the background. On a related note: is Rogue Squadron any good? -jacques :) ____/^/________________//______________________________________________ / / / //\ "Women are like cigarattes: you don't get / /___ __ ___ | // | ____ very far by lighting their butts on / . / /. | / __/|// |/ / fire." /_____/ /_|_||___/ //__//_/_/ --Smilin' Sam [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 14:30:29 -0400 From: "Eddy Wu" Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo That's nice. You realize, of course, that you are just countering Dex's opinion with your own? While I wouldn't exactly say a "sea of quality titles," there are plenty of good ones around. Maybe you have the resources to spend $120 a month on games (one $30 PSX game a week), but for those of us with other things to spend on the one quality title a month on the N64 is good enough. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Friday, October 29, 1999 11:24 AM Subject: [N64] Dexter's N64 history lesson on Nintendojo >Bravo (almost). That was almost an A+ report but not really. It lost most of >its flavor when the facts when away in favor of opinions. > >" Much of that momentum carried into 1999. A vast majority of software >projects Nintendo and its third parties started during the earlier years >have now been completed. Software is pouring in by the truckload, and >with titles like Jet Force Gemini, Donkey Kong 64, Resident Evil 2 and >Armorines: Project S.W.A.R.M, gamers will quite literally drown in a sea >of quality game relases this fall." > >The momemtum dragged to a halt in Februray after everybody finished Zelda and >realized there was nothing special lined up until Perfect Dark (this is from >a Feb 1999 perspective) would come out in later months. Software on the N64 >will never pour in by the truckload, unless it's unsold carts being delivered >to Big Lots (liquidation chain). This is just more of the world famous N64 >fan-boy rhetoric. (the following is sarcasm, read it in a prissy voice) I see >four big games in the upcoming months. I don't know what to to. gosh. I'm >quite sure that all these four games will appeal to all N64 owners, even >those who own a PlayStation and have played Resident Evil 2 to death. oh gosh >yes. Four games, how could I ever decide? (sarcasm off) > >Well, gotta run. Grandia just came out Stateside now I must mull over which >to get Grandia or Suikoden 2, or Winback. > >PSX games are weekly decisions whereas N64 and Dreamcast games are monthly >decisons. That's not fan boy bias talking, that's just the way it is. > >Fell free to start singing Bruce Hornsby now. > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 14:05:57 -0500 From: John Goelzer Subject: RE: [N64] Dexter's N64 history lesson on Nintendojo Obviously you've never played Suikoden. I can't imagine anyone who suffered through even an hour of that absolute dog wanting the sequel. I must agree with Aldo's comment about the "weekly" PSX games - this is a case of quantity over quality. JG -----Original Message----- From: TreyTable@aol.com [mailto:TreyTable@aol.com] Sent: Friday, October 29, 1999 10:24 AM To: n64@lists.xmission.com Subject: [N64] Dexter's N64 history lesson on Nintendojo Well, gotta run. Grandia just came out Stateside now I must mull over which to get Grandia or Suikoden 2, or Winback. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 15:52:18 -0400 From: Wez Subject: Re: [N64] Winback & PSX Devil929@aol.com wrote: > 1. Winback blows. Ouch. This is the only N64 game for a looong time to hold my attention. Especially now, Winback has replaced my playtime for NFL 2K and R2R. > 2. So does most of the PSX 'weekly' software. > > Don't believe me? Play 'em. > > Aldo Merino > -Nintendojo > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 16:00:18 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo In a message dated 10/29/99 12:44:49 PM Pacific Daylight Time, glacion@earthlink.net writes: << That's nice. You realize, of course, that you are just countering Dex's opinion with your own? While I wouldn't exactly say a "sea of quality titles," there are plenty of good ones around. Maybe you have the resources to spend $120 a month on games (one $30 PSX game a week), but for those of us with other things to spend on the one quality title a month on the N64 is good enough. >> Amen. My parents are always on my case about saving my money (they really got pissed off at me for buying that Pokemon Yellow/GBC package), and I do have a lot in the future to spend it on. If I had a PSX, I would have nothing. There is, in my mind, such a thing as having too many games. And seeing as how I don't have as much free time any more, just finding time to play all these games seems like a huge task in itself. I can barely find time to play JFG now. Think what it'd be like for me with a game like FF8. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 16:46:43 EDT From: SHSJunior2001@aol.com Subject: Re: [N64] Star Wars: Shadows of the Empire In a message dated 10/29/1999 4:41:00 PM Eastern Daylight Time, bacon@waste.org writes: << Rogue Squadron any good? >> Excellent, i think it's the best flight sim on the N64, and right up there as my personal fav ever Although it looks pretty bad without the expantion pac...withn just the jumper, it looks like pieces of cardboard flying around BTW, has anyone figuered out the code for the naboo fighter?? i have =) Peace Out C\SSgt Jason Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 17:05:24 EDT From: SKURGE@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo In a message dated 10/29/99 2:16:41 PM Central Daylight Time, johng@engberganderson.com writes: << Obviously you've never played Suikoden. I can't imagine anyone who suffered through even an hour of that absolute dog wanting the sequel. I must agree with Aldo's comment about the "weekly" PSX games - this is a case of quantity over quality. JG >> I have played Suikoden and I think it was a great game. I have been waiting patiently for the sequel and have been rewarded. Definitely a high quality RPG IMHO. I personally think Nintendo has not had all that many "quality" games come out, especially for as long as it has been out.Yeah you can quote all the Mario 64 and Goldeneye and Zelda you want but really I rather dissappointed with total squander of a great system. I hope Nintendo does a hell of a lot better job with the Dolphin. SKURGE Skurge I'm not saying, I'm just saying. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 17:33:31 EDT From: TreyTable@aol.com Subject: Re: [N64] sequels In a message dated 99-10-29 15:16:41 EDT, you write: > Obviously you've never played Suikoden. I can't imagine anyone who suffered > through even an hour of that absolute dog wanting the sequel. > > I must agree with Aldo's comment about the "weekly" PSX games - this is a > case of quantity over quality. > > JG I have played Suikoden, yes it wasn't all that great. I became bored with it within an hour. But I also didn't care for Castlevania, but I absolutly loved Castlevania 2. Just becasue the original was bad doesn't mean the sequel has to be as well. But I didn't get either, you're looking at the proud owner of new floormats. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 17:36:21 EDT From: TreyTable@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo In a message dated 99-10-29 15:44:49 EDT, you write: > That's nice. You realize, of course, that you are just countering Dex's > opinion with your own? While I wouldn't exactly say a "sea of quality > titles," there are plenty of good ones around. Maybe you have the resources > to spend $120 a month on games (one $30 PSX game a week), but for those of > us with other things to spend on the one quality title a month on the N64 is > good enough. I usually buy like two games a month, sometimes three. Yes, I did counter with an opinion; fire with gasoline yeah. But what I was getting at also that mixing opinion with facts without any clue as to that he was doing so is bad journalism IMHO. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 17:40:41 EDT From: TreyTable@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo In a message dated 99-10-29 16:01:15 EDT, you write: > There is, in my mind, such a thing as having too many games. There's no such thing as too many games. Although maybe you're not interested in building a (game) library. To each his own, I guess. Did I mention that those floormats are really nice? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 17:46:14 EDT From: TreyTable@aol.com Subject: Re: [N64] Star Wars: Rogue Squadron In a message dated 99-10-29 16:41:00 EDT, you write: > On a related note: is Rogue Squadron any good? > > -jacques :) It's alright, but it's mission based, not a shooter. You can't blow up everything. That's what I really didn't like about it. Also there involves a lot of "escort" missions and ones where you have to be on defense and not offense. It's a mixed bag. The sound, graphics, and control are dead on, especially if you have the Expansion Pak. (It actually improves framerates as well as N64 Hi-Res Mode) I just really didn't care for the babysitter missions. No multi-player either, at least none that I remember. (I traded mine for Darkstalkers 3 and N2O) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 17:52:25 EDT From: TreyTable@aol.com Subject: Re: [N64] Winback & PSX In a message dated 99-10-29 16:09:14 EDT, you write: > > 1. Winback blows. > > > > 2. So does most of the PSX 'weekly' software. > > > > Don't believe me? Play 'em. > > > > Aldo Merino And so does most of the N64 monthly software. Heck, I'm pretty sure there's a bunch of GBC titles that "blow" too. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 18:44:55 EDT From: Devil929@aol.com Subject: Re: [N64] Winback & PSX In a message dated 10/29/99 4:53:32 PM Central Daylight Time, TreyTable@aol.com writes: << And so does most of the N64 monthly software. Heck, I'm pretty sure there's a bunch of GBC titles that "blow" too. >> Exactly. The point is good games don't come out every week...on any console. Aldo Merino - -Nintendojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 20:05:40 EDT From: SillyMrMan@aol.com Subject: Re: [N64] NES In a message dated 10/28/99 11:48:59 PM Eastern Daylight Time, TreyTable@aol.com writes: > I'm still waiting > for that device that plugs into the N64 that plays SNES & NES games. But > after reading about their MP3 Station I'm wary. > > Dave The Tristar 64: retailed for around $70 last I checked plays N64 games, SNES games, and NES games (plugs into an N64). Looks promising especially considering it has a 98% compatability rate with games of SNES and NES or something like that. www.tristar64.com for more information. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 29 Oct 1999 21:54:05 EDT From: TreyTable@aol.com Subject: Re: [N64] Winback & PSX In a message dated 99-10-29 20:59:47 EDT, you write: > Exactly. The point is good games don't come out every week...on any console. > > > Aldo Merino Well, I guess this past month was an exception on the PlayStation. In the first week there was Tony Hawk's Pro Skater, then in the second week there was Final Fantasy Anthology, the third week saw Pac Man World, and the fourth week saw Crash Team Racing, Metal Gear Solid: VR Missions, and Grandia. If only the selection on the N64 was this deep. If it was I wouldn't also have a PlayStation. Although for every good game there's usually three that "blow". Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 30 Oct 1999 00:33:28 -0500 (CDT) From: BANKSB@uwplatt.edu Subject: Re: [N64] wrestlemania 2000 I think Wrestlemania 2000 should be great. The same company as the people who made WCW vs. Nwo world tour and Revenge. To me Aki had the best game control of any wrestling game I have ever played. Overall I think it will be the greatest game to date and should be considered one of the top choices for people who have to decide which game to get. B [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 30 Oct 1999 05:26:32 EDT From: "Christopher Morris" Subject: Re: [N64] Winback what up you from strasburg if you are that is pretty cool cuz i am from Woodstock va >From: SHSJunior2001@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] Winback >Date: Thu, 28 Oct 1999 19:08:08 EDT > >In a message dated 10/28/1999 4:42:09 PM Eastern Daylight Time, >TreyTable@aol.com writes: > ><< Oh, does anybody else find the "Blitz" moves in Final Fantasy 6 to be, >oh > say, retarded? > > I get to the part where you have to use Sabin's Blitz move. The screen >says > all you have to di is hit left, right, left, X. Sounds simple. But of >course, > like that copy of FF3 I rented years ago, the game accused me of lying. I >did > excatly what I was asked to do but it said I did it wrong. Final Fantasy >6 > has got to be the worst game I have ever played. Yoshi's Story is a gem > compared to the crap laden FF6. >> > I strongly dissagree, i think FF6(3) was the best in the series, it >was >my 2nd RPG ever (after Chrono trigger) and FF3 was the one that hooked me, > About Sabin's blitz moves, no it's not a bad idea, although it is >tricky >at times, The only thinng is to take your time, it's really easy if your >battle system is set on "Wait" > I Really enjoyed the distinctions between the Characters, that each >character had a move that no one else could use (except Gogo), >Celes : Rune >Cyan : Sword Tech >Edgar : Tools >Gau : Rage (leap) >Gogo : Mimic >Locke : steal, >Mog : Dance >Relm : Sketch >Sabin : Blitz >Setzter : Slots >Shadow : throw >Strago : Lore >Terra : Morph, > >Peace Out >C\SSgt Jason A Frye > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 30 Oct 1999 05:33:08 EDT From: SKURGE@aol.com Subject: Re: [N64] Dexter's N64 history lesson on Nintendojo In a message dated 10/30/99 1:14:23 AM Central Daylight Time, Devil929@aol.com writes: << 1. Winback blows. 2. So does most of the PSX 'weekly' software. Don't believe me? Play 'em. Aldo Merino -Nintendojo >> Great take... errrr Try again. While you are at it lets talk about all the great one good game a year policy Nintendo has. Way to be Aldo. Skurge I'm not saying, I'm just saying. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 30 Oct 1999 08:27:24 EDT From: TreyTable@aol.com Subject: Re: [N64] Star Wars:Rogue Squadron In a message dated 99-10-30 03:36:58 EDT, you write: > BTW, has anyone figuered out the code for the naboo fighter?? i have =) > > Peace Out So has IGN64, and Lucas Arts. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 25 Oct 1999 17:17:10 -0400 From: "Eddy Wu" Subject: Re: [N64] Yoshi's Story I had some fun with it, but for like 10 minutes. Considering it was the sequel to one of the greatest platformers of all time, it was pretty disappointing. It's kind of like the feeling I would get if Dolphin's Zelda turns out like FF7 ;-) - -----Original Message----- From: Nutz4n64@aol.com To: n64@lists.xmission.com Date: Monday, October 25, 1999 12:43 AM Subject: Re: [N64] awards >In a message dated 10/24/99 7:05:37 PM Pacific Daylight Time, >TreyTable@aol.com writes: > ><< I could say a lot against it. Like they can also make worse games than > anybody around. Yoshi's Story or Metroid 2 maybe? >> > > >A lot of people on this list seem to enjoy bashing Yoshi's Story to death. I >can't explain it too well, but I had fun with this game. Maybe it's just >because Yoshi is my second favorite Nintendo character (Pikachu being my >favorite). >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 30 Oct 1999 19:04:14 EDT From: CJM09EP@aol.com Subject: Re: [N64] Star Wars:Rogue Squadron I know it. Its HALIFAX? and right after enter !YNGWIE!. When you enter them it will make the sound that means the code is wrong but it isn't [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 30 Oct 1999 21:59:17 EDT From: Bastion007@aol.com Subject: [N64] JFG: Lupus' Chasm Okay, I beat Lupus' boss, those 2 praying mantis / grasshopper cyborg amalgams. Now, I can beat all of Lupus' final level EXCEPT that damn Chasm. Why do they have to put such an impossibly long jump right before Mizar?! ARGH!!! I've tried many times to make that jump, but I just can't. Methinks I need the jetpacks Juno and Vela get later to make it, but I know that's not possible. Now please, how the HELL do you make that damn jump?!?! ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 31 Oct 1999 08:08:52 EST From: Nutz4n64@aol.com Subject: Re: [N64] JFG: Lupus' Chasm In a message dated 10/30/99 7:59:56 PM Central Standard Time, Bastion007@aol.com writes: << Okay, I beat Lupus' boss, those 2 praying mantis / grasshopper cyborg amalgams. Now, I can beat all of Lupus' final level EXCEPT that damn Chasm. Why do they have to put such an impossibly long jump right before Mizar?! ARGH!!! I've tried many times to make that jump, but I just can't. Methinks I need the jetpacks Juno and Vela get later to make it, but I know that's not possible. Now please, how the HELL do you make that damn jump?!?! ~Matt >> Go right up to the edge and hold the C-up while sitting still. This will make him leap higher (straight up, don't try moving forward yet). At the peak of the jump, hit the jet boost and move forward onto the ledge. You MUST make sure that Lupus is at the very highest he can get before attempting to cross the chasm. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 31 Oct 1999 21:23:40 EST From: JRB62307@aol.com Subject: Re: [N64] I love AOL In a message dated 10/28/1999 7:46:22 PM Pacific Standard Time, TreyTable@aol.com writes: << Well excuuuuuuse me! Ah, smart ass replies, such a nice touch. Dave >> No need to be spiteful. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 31 Oct 1999 21:27:05 EST From: Bastion007@aol.com Subject: [N64] List alive? Where is this list? Everyone trick or treating? :-) Okay, is it me or are the character upgrades in JFG really lame? I mean, Juno looks okay, Vela still has nothing on, and Lupus is a damn tank. Maybe they grow on you, but right now the characters look very lame. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 01 Nov 1999 00:22:08 -0800 From: Dexter Sy Subject: Re: [N64] List alive? Bastion007@aol.com wrote: > Where is this list? Everyone trick or treating? :-) I got Hersheys Chocolate Bars! woo hoo! > > > Okay, is it me or are the character upgrades in JFG really lame? I mean, Juno > looks okay, Vela still has nothing on, and Lupus is a damn tank. Maybe they > grow on you, but right now the characters look very lame. I'd have to see. Been too busy with school work to get any gaming done lately. Although the graphics in JFG is a sight to behold. (read my next post) :-) > > > ~Matt > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 01 Nov 1999 00:22:28 -0800 From: Dexter Sy Subject: [N64] Amazing audio/visuals on JFG and Beyond! I've played quite a bit of JFG in this past week so I thought I should share with the list my exhileration with regards to its music and visuals. The music is simply stunning. Just so orchestral, and clear. Its obviously MIDI, the N64 can't do music any other way, short of streaming off a mono track or an MPEG track. But with full dolby support, only the flexibility and small memory requirements of MIDI could have allowed JFG to support such variety and quality of sound on a moderately large 256 megabit cartridge. But that's my informed opinion. Without knowing the cartridge limitations, I can't tell the difference between JFGs MIDI tracks from redbook or mpeg audio. its is simply stunning. What is even more spectacular is each level has a unique theme. While the theme in the first level (a very ethnic drumbeat theme reminiscent of Turok's) didn't impress me simply because I've heard it for so long and hated it! But I stuck with the game. After the first level, the music for the other levels just get better and better. With regards to graphics, I noticed the chracters seem rounder than normal. Their poly count is not increadibly huge (Juno's torso is a boxy four sided polygon) but the gourard shading seems to cure the angular polygons and make all the characters much more rounded than they are. I'm guessing there might be the use of real-time ray tracing RARE talked about for Perfect Dark. But even if its not used, i can't ingore the fact that its just beutiful, the way the polygon models were built. Vela's breast are very nice as well, and bounce accordingly ;) The environment themeselves don't push spectacular amounts of polygons, and its nothing we haven't seen before, but there's a sense of realism to it. Its difficult to discribe, but the choice of colors, and the atmospheric fog in the distance seem to enhance the feeling of depth. My only qualm is that some textures are stretched onto polygons models that are much too big. But speaking of textures, the pre-rendered textured feel of the textures RARE pioneered in GoldenEye are back in full force. The highlights, of the bumps on the textures are shown with increadible clarity. Some textures look so detailed you won't realize that they are infact just a flat piece of image plastered onto a flat polygon until you walk right next to them. Slowdown is noticable in some areas. You'll be walking down a hallway and notice the movements jerk / and slow down a few frames. But its hardly the unmanagable slowdown seen in Turok 2. The designers are also quite imaginative. The locales, and designs are simply stunning, with quite a few music tracks and level designs showing clear influences from Star Wars, more specifically, Yoda's swamp planet of Degobah and the Ewok Village :-) There's some increadible environment reflection done in the game. And JFG probably takes the cake as one of the first shooter/adventure game use use environment mapping on a large scale. THere's an level in the game where the player enters a wide open courtyard. In the far side, is a hi-tech looking pyramid and behind that is a huge moon. But that's not what is amazing about it. The entire courtyard floor is reflecting everything around it! everything! including the insenct drones, the courtyard walls, the reflections of the characters, and even Floyd (a flying robot character who tags along, like the fairy in Zelda) What's even more beautiful is the sheer grandeur of some of the locales. You think Zelda's temples were big? Wait till you see some of JFG's levels. There are some huge cathedral like areas, although quite a few of the levels are confined to narrow tunnels and hallways. The cinematic sequences are equally well done. Very nice camera work, and RARE knows how to funnel polygon savings into producing much better environments that is slightly better looking than the stuff we see in the actual game. Whew! Amazing visuals. Trust me, i think you'll see even more amazing stuff next year. RARE has stated in their JFG team interview with Dojo they don't believe N64's full potential has been tapped yet. the N64's Donkey Kong Country might not be Donkey Kong 64, and there might not be a game so far apart from the rest that its unlike any other N64 game we've seen before. But I'm really really looking forward to the kind of environmental immersion Perfect Dark will offer. Not to speak ill of PlayStation, but while games like Final Fantasy series might provide some truly awe inspiring full motion video sequences, the rest of the games seems to pale in comparison, not to mention the load time. What RARE, and many N64 developers are doing in this last few years of the N64's lifespan is pushing the limits of the machine to produce pseudo-FMV quality visuals in real-time. Its a compromiseI can live with, and for people who can't afford a DC right now, what the N64 is doing, especially in these highlight games, will truly give you a taste of what is to come! Dolphin anyone :) Wow, i can't believe I just wrote that. But its late, and I don't want to read some stupid academic texts i'm suppose to be doing, so I'm doing this. If you think I am acting strangely, blame it on university. Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #963 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]