From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #978 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, November 10 1999 Volume 01 : Number 978 Re: [N64] Microsoft's lawsuit. Re: [N64] X-box Re: [N64] X-box [N64] off topic: More in infantry Re: [N64] Quarter Billion For Dolpin Ads Re: [N64] Microsoft's lawsuit. Re: [N64] Quarter Billion For Dolpin Ads Re: [N64] Quarter Billion For Dolpin Ads Re: [N64] Rayman 2 & Delays Re: [N64] Quarter Billion For Dolpin Ads Re: [N64] Is Pokemon Evil? Re: [N64] Quarter Billion For Dolpin Ads Re: [N64] Rayman 2 & Delays Re: [N64] Is Pokemon Evil? Re: [N64] Rayman 2 & Delays Re: [N64] Quarter Billion For Dolpin Ads Re: [N64] Rayman 2 & rumble ? Re: [N64] Rayman 2 & rumble ? Re: [N64] Microsoft's lawsuit. Re: [N64] Rayman 2 & Delays ---------------------------------------------------------------------- Date: Wed, 10 Nov 1999 15:19:56 -0800 From: Dexter Sy Subject: Re: [N64] Microsoft's lawsuit. Eddy Wu wrote: > N64 gamers are like the Mac users of the console world ;-) Yes, but Macs have few killer-aps, N64 do. The analogy is actually pretty weak. I'd say N64 is N64, there's nothing quite like it. Dexter > > > -----Original Message----- > From: John Goelzer > To: 'n64@lists.xmission.com' > Date: Wednesday, November 10, 1999 3:20 PM > Subject: RE: [N64] Microsoft's lawsuit. > > >> Your information was really helpful, but > >> the tone of your reply seemed a bit hostile. > > > >Yeah, well, we Mac users are a sensitive lot. As you might be if your fave > >company or technology had been among the first and most notable victims of > >Microsoft's heavy-handed anti-competitive tactics. I guess that's a > >semi-apology and semi-explanation. > >JG > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 15:24:21 -0800 From: Dexter Sy Subject: Re: [N64] X-box Eddy Wu wrote: > That's if you believe that the X-box will really have a "closed-box > standard." Let me remind you, this thing is Microsoft's brainchild, and the > primary purpose of it is to promote their DirectX API for games. The theory > is that if the Xbox is basically a PC, then DirectX games can be ported over > from the PC almost immediately. However, the companies that will actually be > making the system, Dell and Gateway, reportedly, are PC makers. There's no > chance in hell that they will make a closed-box standard. It might be a > little better than the PC situation today, as in all the components will be > standard, but my guess is that they'll release a new upgraded X-box at least > once a year, if not more. Well, Daily Radar interviewed a developer about X-box. The gist of the interview is that X-box will be archaic (in terms of its 20 year old intel chip designs) compared to the fresher EE chip by Sony and Flipper/Gekko Chip from IBM andArt-X. Microsoft is villified in the hardcore community so early support in that crucial sector is likely to be very weak. And kids and casual users know microsoft only as that Windows maker. The developer also said the PC architecture of the console will likely result in frequent crashes and system errors, as most windows users are aware. Go to the site and see what they have to say. One good thing that came out of the unidentitfied developer is that they think pc gamers who are fed up with pcs will likely want it, and a version 1.1 of the console might do well. However, the core console business doesn't seemed the least bit threatened. Dexter > > > >I think the X-Box is a good idea but then I'm an avid PC gamer. I upgrade > >my PC every 18 months or so because of games. Rarely is it the case that I > >need a new computer because of my OS or applications. If I can buy an > X-Box > >for $300 just for games the lifetime of my PC is extended greatly, maybe > >another 12 months if not more. Overall, this will save me money. The > >X-Box also gurantees developers a closed-box standard. They don't have to > >worry about the many different possible PC hardware configurations which > >means that they can fully optimize the games for the features of the > >hardware inside the X-Box. With this deal my costs are down I get a better > >PC gaming experience. Sounds good to me... > > > >Geoff > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 15:30:56 -0800 From: Dexter Sy Subject: Re: [N64] X-box Eddy Wu wrote: > That's if you believe that the X-box will really have a "closed-box > standard." Let me remind you, this thing is Microsoft's brainchild, and the > primary purpose of it is to promote their DirectX API for games. The theory > is that if the Xbox is basically a PC, then DirectX games can be ported over > from the PC almost immediately. However, the companies that will actually be > making the system, Dell and Gateway, reportedly, are PC makers. There's no > chance in hell that they will make a closed-box standard. It might be a > little better than the PC situation today, as in all the components will be > standard, but my guess is that they'll release a new upgraded X-box at least > once a year, if not more. An upgrade every year won't fly in the mainstream. Nintendo sold 4 million 16-bit Super Nintendos from 1996 to 1999,. with almost zero marketing dollars. Those 4 million likely went to low to lower middle class income homes who still want to share in the wealth of gaming, but can't afford high end next gen consoles or pcs. That is why price is so important for Nintendo. If they can go mainstream pricing within 12 to 18 months of Dolphin launching, it will destroy the class structure that exists today, which goes much like this. Year 1 (hardcore and affluent gamers), Year 2 (high end casual gamers, and middle class gamers enter) Year 3 (more middle class gamers enter, prices drops, more casual gamers enter) Year 4 / 5 ( $99 range, true mass market price, new console on the horizon) As Nintendo of America's VP of marketing Peter main pointed out in his lengthy speech (check Nintendo.com for highlights or ign64.com for full transcript) , mainstream gamers are ignored and dropped just as they get ready to enter the market. Nintendo is committed to keep them around for a while longer. Dekisuta > > > >I think the X-Box is a good idea but then I'm an avid PC gamer. I upgrade > >my PC every 18 months or so because of games. Rarely is it the case that I > >need a new computer because of my OS or applications. If I can buy an > X-Box > >for $300 just for games the lifetime of my PC is extended greatly, maybe > >another 12 months if not more. Overall, this will save me money. The > >X-Box also gurantees developers a closed-box standard. They don't have to > >worry about the many different possible PC hardware configurations which > >means that they can fully optimize the games for the features of the > >hardware inside the X-Box. With this deal my costs are down I get a better > >PC gaming experience. Sounds good to me... > > > >Geoff > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 15:46:16 -0800 From: Dexter Sy Subject: [N64] off topic: More in infantry Let me rephrase. 56K is more than adequate. 28.8K connection can still hold out pretty well, albiet there will be the occasionnal lag. I'm not sure where the game takes you after you sign on, but I usually hang out at Callisto Crossfire where 100 units, or 4 teams of 25 units each battle it out for superirority ;-) To get there you might need to change the ip addy in the options. There are also 3 areas to play in, just surf around and hopefully you'll find me :-) When you click on infantry.exe, go to view, and then option, and under the first box that says Directory Server Address, replace what's there with "128.11.9.59" hopefully you'll find the game enjoyable. Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 11 Nov 1999 10:55:00 +1100 From: Alex Subject: Re: [N64] Quarter Billion For Dolpin Ads At 11:04 10-11-99 -0500, you wrote: > >Isn't that $6 billion warchest everybody's talking about just about run >out. > Why would it have? Nintendo makes huge profits every year. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 11 Nov 1999 00:00:16 +0000 From: Garrett Winters Subject: Re: [N64] Microsoft's lawsuit. on 10/11/99 20:20, Geoff Finger at gfinger@one-eyed-alien.net wrote: > A GUI is a Graphical User Interface. An inferior mode of interacting with > a computer compared to the glory of text based OSs like Linux ;) > > GUIs were first developed by Xerox, then Apple stole it from Xerox, then > Windows stole it from Apple =) Well I wouldn't have put it in those terms, one of the steve's (not sure which, possibly Wozniak) was visiting PARC back in the mid 70's and he saw a demonstration of a new type of interface commonly referred to as a GUI, now this was a very early development and as such wouldn't look much like anything we are used to today and I don't think it had a mouse ( I think Apple may have developed that, but I'm not sure) and so Steve was so impressed he went home and started to develop his own. The GUI of today's MacOS is very similar to the very first one used on the original Apples ( but of course it is much more refined) and so when MS felt it was time to adopt a GUI and abandon the DOS prompt they engineered a version that was similar to the Mac's in appearance but still markedly different in it's operation ( most notably the multibutton mouse) so as to avoid potential legal complications ( which Apple still pursued up until last year). Xerox never pursued their course of action and so Apple didn't really steal anything ( if a friend of mine has an idea but doesn't do anything with it and I choose to develop something along similar lines, does that make me a thief) but MS has a history of this from before the GUI decision ( DOS wasn't developed by Gates you know, but acquired surreptitiously by Gates to sell to IBM. This was after the original developer told IBM that he wasn't interested in selling them the program). this could drag on so I'll end Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 20:22:34 -0500 From: "Clobie" Subject: Re: [N64] Quarter Billion For Dolpin Ads Anti-trust suit or not, weren't aren't they styil being sued? I mean, a while back I read that a group of angry parents are suing Nintendo and Wizards of the Coast because they think that the Pokemon card game is an addictive form of gambling for kids. Gee, all my old basketball cards and baseball cards must have warped my mind :) Anyway, I'm sure the Big N and WotC must be contesting that suit in court. I mean, considering the Pokemon craze, the card game alone must be making both companies a fortune. >>They have 5 billion in the Bank and no anti-trust suit :-) >>Dexter __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 20:37:51 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Quarter Billion For Dolpin Ads Yeah but a billion has been spent on 64DD R&D alone. I'm sure Nintendo has recouped that money but with all the money spent on Dolphin and all the money it won't make with Dolphin(b/c of partnerships) perhaps that warchest will shrink in the years to come. I hope not. On Wed, 10 Nov 1999, Clobie wrote: > > Anti-trust suit or not, weren't aren't they styil being sued? > > I mean, a while back I read that a group of angry parents are suing Nintendo > and Wizards of the Coast because they think that the Pokemon card game is an > addictive form of gambling for kids. Gee, all my old basketball cards and > baseball cards must have warped my mind :) > > Anyway, I'm sure the Big N and WotC must be contesting that suit in court. > I mean, considering the Pokemon craze, the card game alone must be making > both companies a fortune. > > >>They have 5 billion in the Bank and no anti-trust suit :-) > > >>Dexter > > > __________________________________________________ > Do You Yahoo!? > Bid and sell for free at http://auctions.yahoo.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 20:42:44 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Rayman 2 & Delays Thanks for the review I'll rent it(i love platformers but with no deathmatch mode i wouldn't consider buying the game since it lacks replay value). Is the game better than Banjo graphics wise? Is the game larger than Mario64 as far as geometry? Also how do the graphics compare to the 1st gen games? On Tue, 9 Nov 1999 Devil929@aol.com wrote: > I own Rayman 2 -- and you should too. Let me make this much clear: IGN didn't > do a good enough job giving this title the praise it deserves. At least from > a techincal perspective, it's better than Mario 64. This is by far one of my > favorite games for the console so far. If you like Mario 64 or Banjo-Kazooie, > do yourself a favor and get it. And if you didn't, rent it...it really is > every bit as good as it sounds and then some. > > No shortages of Toy Commander or Speed Devils here either. Check Toys R Us -- > they had it here. And I managed to pick up a copy of TC while I was at it. > Another recommended game for all you DC players. > > Note: Toys R Us is offering $5 off any videogame title over $30 with the > coupon they posted in their Sunday ad -- you can also get one at the store. > Offer expires 11/20. So far, I've saved $10 in the last 3 days...and it's > only going to get worse with NBA2K and company coming around. > > Aldo Merino > -Nintendojo EIC > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 18:54:26 -0800 From: Dexter Sy Subject: Re: [N64] Quarter Billion For Dolpin Ads "Lloyd Millard Mccoy Jr." wrote: > Yeah but a billion has been spent on 64DD R&D alone. I'm sure Nintendo has > recouped that money but with all the money spent on Dolphin and all the > money it won't make with Dolphin(b/c of partnerships) perhaps that > warchest will shrink in the years to come. I hope not. Ummm.. the company spent 125 million on R&D total last year. Don't make up fake figures to back up arguments. Dexter > > > On Wed, 10 Nov 1999, Clobie wrote: > > > > > Anti-trust suit or not, weren't aren't they styil being sued? > > > > I mean, a while back I read that a group of angry parents are suing Nintendo > > and Wizards of the Coast because they think that the Pokemon card game is an > > addictive form of gambling for kids. Gee, all my old basketball cards and > > baseball cards must have warped my mind :) > > > > Anyway, I'm sure the Big N and WotC must be contesting that suit in court. > > I mean, considering the Pokemon craze, the card game alone must be making > > both companies a fortune. > > > > >>They have 5 billion in the Bank and no anti-trust suit :-) > > > > >>Dexter > > > > > > __________________________________________________ > > Do You Yahoo!? > > Bid and sell for free at http://auctions.yahoo.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 22:45:48 EST From: TreyTable@aol.com Subject: Re: [N64] Is Pokemon Evil? In a message dated 99-11-10 20:20:44 EST, you write: > I mean, a while back I read that a group of angry parents are suing Nintendo > and Wizards of the Coast because they think that the Pokemon card game is an > addictive form of gambling for kids. Gee, all my old basketball cards and > baseball cards must have warped my mind :) Two parents make it. Suing Nintendo cos they can't control their children. If they really think Pokemon is bad for their kids, why don't the just take away the Pokemon cards? Cos they're in it for the money. Face [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 22:47:04 EST From: TreyTable@aol.com Subject: Re: [N64] Quarter Billion For Dolpin Ads In a message dated 99-11-10 20:38:28 EST, you write: > Yeah but a billion has been spent on 64DD R&D alone. I'm sure Nintendo has > recouped that money but with all the money spent on Dolphin and all the > money it won't make with Dolphin(b/c of partnerships) perhaps that > warchest will shrink in the years to come. I hope not. Not as long as Nintendo has the Game Boy they won't see any money problems Give [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 22:51:04 EST From: TreyTable@aol.com Subject: Re: [N64] Rayman 2 & Delays In a message dated 99-11-10 20:43:22 EST, you write: > Thanks for the review I'll rent it(i love platformers but with no > deathmatch mode i wouldn't consider buying the game since it lacks replay > value). That's the funniest thing I heard all day. Besides that letter I got from Square EA. Since there's no multi-player it has no replay value? I can't understand that kind of logic. I say if the game is good enough, another run through it is just as fun as the first time. Even more fun since you know what to do at the really hard points. You must really hate races that last more than a lap. ;) Rest [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 23:23:06 EST From: Nutz4n64@aol.com Subject: Re: [N64] Is Pokemon Evil? In a message dated 11/10/99 9:46:32 PM Central Standard Time, TreyTable@aol.com writes: << Two parents make it. Suing Nintendo cos they can't control their children. If they really think Pokemon is bad for their kids, why don't the just take away the Pokemon cards? Cos they're in it for the money. Face >> Thank you, Dave. I'm glad there are people who realize the truth behind this Pokemon lawsuit thing. Speaking of Pokemon, I just saw the movie today, and I'm probably going back (more than once is likely). What can I say, I'm obsessed. - -Eric- is addicted to Pokemon big time. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 11 Nov 1999 00:36:06 EST From: Devil929@aol.com Subject: Re: [N64] Rayman 2 & Delays In a message dated 11/10/99 7:43:22 PM Central Standard Time, mccoyjr@Glue.umd.edu writes: << Is the game better than Banjo graphics wise? Is the game larger than Mario64 as far as geometry? Also how do the graphics compare to the 1st gen games? >> Rayman 2 is easily on par with Banjo-Kazooie in terms of graphical finesse, only with a totally different (and more cartoon) look to it. Instead of the usual water textures for example, the water texture is a transparent swirl pattern that really makes the water more appealing visually; the whole game is full of excellent animation and textures that really add personality visually. One great example is when you lure an otherwise indestructible enemy off a ledge -- his eyes open wide, he runs in place in the air, flails his arms madly, and then falls to his demise. Wonderful stuff. In comparison to Mario 64, techincally, it really outshines it for a lot of the aforementioned reasons. Even the level design is superb -- it's not all jumping and stomping enemies. They're some really refreshing and challenging puzzles in there complete with mini-games that only be access completing a level (and they're tons of levels...), and better yet, a wide variety in the way levels are done. One of my favorites has Rayman being hunted by a large floating prison ship firing canon balls and running bullets (part of the game's weird enemies!); the level makes great use of Rayman's abilities as you won't always be running and jumping, control is tight all the way through, and the action is always intense. In short, this one game you really ought to have in your collection if you think you're remotely interested. I'll have a full review on NDojo asap if you want to read all my rantings there=) Aldo Merino - -ND EIC [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 11 Nov 1999 16:51:08 +1100 From: Alex Subject: Re: [N64] Quarter Billion For Dolpin Ads At 20:37 10-11-99 -0500, you wrote: > >Yeah but a billion has been spent on 64DD R&D alone. I'm sure Nintendo has >recouped that money but with all the money spent on Dolphin and all the >money it won't make with Dolphin(b/c of partnerships) perhaps that >warchest will shrink in the years to come. I hope not. > > I'm probably wrong, but don't they have to report such expences in their reports to the stock market? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 10 Nov 1999 22:05:56 -0800 (PST) From: Yip Chun Yu Subject: Re: [N64] Rayman 2 & rumble ? Yes, I played my own one last night and I can say that it's really amazing. Visually, it should be one of the best in the N64 list (I guess it may even supress the coming DK64). More importantly, the gameplay is top and it simply act as a textbook for company to try to create a funny 3d platform game. I think Mario is amazing as it is the first one in this type of game. Banjo may be good but it simply extend the gameplay element of Mario 64 (however, it's still very very entertaining). However, raymond 2 try to put all the traditional 2d platform funny element in a 3d enviornment. I'm afriad it's gameplay may even better than the DK64. By the way, my own copy can't rumble as it said that the device is not a memory pak. Any one can help? - --- Devil929@aol.com wrote: > In a message dated 11/10/99 7:43:22 PM Central > Standard Time, > mccoyjr@Glue.umd.edu writes: > > << Is the game better than Banjo graphics wise? Is > the game larger > than Mario64 as far as geometry? Also how do the > graphics compare to the > 1st gen games? >> > > Rayman 2 is easily on par with Banjo-Kazooie in > terms of graphical finesse, > only with a totally different (and more cartoon) > look to it. Instead of the > usual water textures for example, the water texture > is a transparent swirl > pattern that really makes the water more appealing > visually; the whole game > is full of excellent animation and textures that > really add personality > visually. One great example is when you lure an > otherwise indestructible > enemy off a ledge -- his eyes open wide, he runs in > place in the air, flails > his arms madly, and then falls to his demise. > Wonderful stuff. > > In comparison to Mario 64, techincally, it really > outshines it for a lot of > the aforementioned reasons. Even the level design is > superb -- it's not all > jumping and stomping enemies. They're some really > refreshing and challenging > puzzles in there complete with mini-games that only > be access completing a > level (and they're tons of levels...), and better > yet, a wide variety in the > way levels are done. One of my favorites has Rayman > being hunted by a large > floating prison ship firing canon balls and running > bullets (part of the > game's weird enemies!); the level makes great use of > Rayman's abilities as > you won't always be running and jumping, control is > tight all the way > through, and the action is always intense. > > In short, this one game you really ought to have in > your collection if you > think you're remotely interested. I'll have a full > review on NDojo asap if > you want to read all my rantings there=) > > Aldo Merino > -ND EIC > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ===== __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 11 Nov 1999 01:08:20 EST From: Devil929@aol.com Subject: Re: [N64] Rayman 2 & rumble ? I believe you have to 'hot swap' -- after loading your game, try putting in the Rumble Pak and then put it back when you get to the 'Do you want to save?' screen. If all else fails, consult the instruction manual=) Aldo M. - -spending a late nite updating...again. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 11 Nov 1999 00:41:58 -0600 From: "Thraxen" Subject: Re: [N64] Microsoft's lawsuit. - -----Original Message----- From: Dexter Sy To: n64@lists.xmission.com Date: Wednesday, November 10, 1999 5:16 PM Subject: Re: [N64] Microsoft's lawsuit. > > >Eddy Wu wrote: > >> N64 gamers are like the Mac users of the console world ;-) > >Yes, but Macs have few killer-aps, N64 do. The analogy is actually pretty >weak. I'd say N64 is N64, there's nothing quite like it. Actually, I would say that the N64 has few killer apps as well...but to each his own, right? Stryder > >Dexter > >> >> >> -----Original Message----- >> From: John Goelzer >> To: 'n64@lists.xmission.com' >> Date: Wednesday, November 10, 1999 3:20 PM >> Subject: RE: [N64] Microsoft's lawsuit. >> >> >> Your information was really helpful, but >> >> the tone of your reply seemed a bit hostile. >> > >> >Yeah, well, we Mac users are a sensitive lot. As you might be if your fave >> >company or technology had been among the first and most notable victims of >> >Microsoft's heavy-handed anti-competitive tactics. I guess that's a >> >semi-apology and semi-explanation. >> >JG >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 11 Nov 1999 00:47:26 -0600 From: "Thraxen" Subject: Re: [N64] Rayman 2 & Delays - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Wednesday, November 10, 1999 9:52 PM Subject: Re: [N64] Rayman 2 & Delays >In a message dated 99-11-10 20:43:22 EST, you write: > >> Thanks for the review I'll rent it(i love platformers but with no >> deathmatch mode i wouldn't consider buying the game since it lacks replay >> value). > > >That's the funniest thing I heard all day. Besides that letter I got from >Square EA. Since there's no multi-player it has no replay value? I can't >understand that kind of logic. It is PC gamer logic. Although multiplayer can add a lot to the replay value...platformers are not meant to have multi-player IMO. I personally just enjoy playing through platformers as they are. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #978 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]