From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #996 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, November 22 1999 Volume 01 : Number 996 Re: [N64] IGN64 DK 64 Review Re: [N64] Banjo Re: [N64] tag team Re: [N64] Pikachu, I choose you!! (but we were talking about Monster rancher) Re: [N64] Decisions Dolphin or Psx2 Re: [N64] tag team Re: [N64] Yamauchi doesn't like the test of time Re: [N64] OT Y2K (internal clocks) Re: [N64] tag team Re: [N64] Yamauchi doesn't like the test of time Re: [N64]Mario 64 Re: [N64] IGN64 DK 64 Review Re: [N64] Yamauchi doesn't like the test of time Re: [N64] IBanjo Re: [N64] Pikachu, I choose you!! Re: [N64] Square Re: [N64] IGN64 DK 64 Review Re: [N64] Decisions Dolphin or Psx2 Re: [N64] Banjo Re: [N64] IGN64 DK 64 Review Re: [N64] Yamauchi doesn't like the test of time Re: [N64] IGN64 DK 64 Review Re: [N64]Mario 64 Re: [N64] Banjo, Star Wars, & Rayman 2 Re: [N64] Yamauchi doesn't like the test of time Re: [N64] Decisions Dolphin or Psx2 Re: [N64] IGN64 DK 64 Review ---------------------------------------------------------------------- Date: Mon, 22 Nov 1999 15:56:41 EST From: SillyMrMan@aol.com Subject: Re: [N64] IGN64 DK 64 Review In a message dated 11/22/99 12:19:07 AM Eastern Standard Time, TreyTable@aol.com writes: > I tried playing it at TRU & > Media Play, but those N64 kiosks, with controllers that heven't been > replaced > since 1996, it was darn near impossible to play. Actually where I live they aren't even old: just the crappy no name brand of stupid, shoddy controllers. Real good way to demo a game ;-) * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:06:17 EST From: TreyTable@aol.com Subject: Re: [N64] Banjo In a message dated 99-11-22 14:13:33 EST, you write: > Oh yeah, it was awful. What was with the camera following behind you all the > > time and how the analog let you manuever accordingly? What I would have > given > for some superb Resident Evil control mechanics... > > Aldo M. I'm not sure if you're being sarcastic, but the Resident Evil games do have great control. Also Shadows of the Empire has great control. I think Banjo moved too slow and Kazooie moved too fast. Also you think that Banjo's fists could extend a little farther. And for a bear banjo seemed surprsingly weak. It woul;d have been nice f you could jump on those big ants too. I thought that was really stupid. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:07:41 EST From: TreyTable@aol.com Subject: Re: [N64] tag team In a message dated 99-11-22 14:15:30 EST, you write: > Was Castlevania 3 set in 3D...or are we shafting down a dimension here? > > Aldo M. > -NDojo 3-D & 2-D have nothing to do with it. Face it Dojo-boy, the tag-team concept wasn't new. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:09:09 EST From: TreyTable@aol.com Subject: Re: [N64] Pikachu, I choose you!! (but we were talking about Monster rancher) In a message dated 99-11-22 14:27:27 EST, you write: > The spelling of the one that we're talking about is > spelled "MEW" > > And sorry not writing for the last week. > > ===== > See ya > Gotta Catch 'em all You should read the entire thread before responding. Or is Mew in Monster Rancher? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:10:40 EST From: TreyTable@aol.com Subject: Re: [N64] Decisions Dolphin or Psx2 In a message dated 99-11-22 14:56:00 EST, you write: > And the down load time is only nanoseconds!!! You do mean the N64, right? Or are you from the future? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:12:59 EST From: Devil929@aol.com Subject: Re: [N64] tag team In a message dated 11/22/99 4:08:32 PM Central Standard Time, TreyTable@aol.com writes: << > Was Castlevania 3 set in 3D...or are we shafting down a dimension here? > > Aldo M. > -NDojo 3-D & 2-D have nothing to do with it. Face it Dojo-boy, the tag-team concept wasn't new. Dave >> 3D and 2D have a lot to do with innovation respectively. Unless you consider the original SMB the same as Mario 64; in which case, that's your beef. My point was the tag-team concept is innovative in execution -- in respects to the third dimension. Bzzzzt, no million dollars for you. Aldo M. - -NDojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:21:58 EST From: TreyTable@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 99-11-22 15:29:52 EST, you write: > What person on this list hasn't heard of Zelda, Mario, Donkey Kong, or > Metroid? You brought up Ridge Racer and Tekken 3, I had completely > forgotten > that those existed when I was writing the message. I guess what I ment by > "Big Name Titles", to clarify once again, are titles that you just can't > forget, the titles that are ever-present in the back of your mind and when > you think of video games, you think of them. Anyway, Nuff said 8-). > > * Kingpriest of Istar * Oh, you mean like Xenogears, Soul Edge/Blade/Calibur, Zelda, Chrono Trigger, Need For Speed, Street Fighter, Mario, Castlevania? Or perhaps you mean just the titles that narrow-minded Nintendo Nerds like yourself think of? But you know, there are people out there who play videogames, who just love videogames with a passion that think platformers & adventure games are a waste of time. Their big names titles would probably be like Madden, EA's NHL, NFL Game Day, etc. What you really mean is what you like and only what you like and anybody who thinks different must be wrong. That's what you mean. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:26:24 EST From: TreyTable@aol.com Subject: Re: [N64] OT Y2K (internal clocks) In a message dated 99-11-22 15:49:06 EST, you write: > It's not just Bill Gates' team but the programmers of different companies as > > well. I've talked to some about the Y2K problem and they said that it's the > > fault of the programmers; they try to take too many short cuts and one of > their favorites was to make years two digets. That was forgiveable back in the punch card days, but I'm sure somebody noticed the problem before 1998. > Though I like your hypothesis. > > Anyway, what's in this about Nintendo? Oh right, is the N64 or even the > NES > Y2K compliant ;-] Nuff said. > > * Eric * Anything without an internal clock is Y2K compliant, but even those that do like the Saturn & Dreamcast are Y2K compliant, but even if they weren't consoles don't control ATMs & crap like that so it's really a non issue. I hope the Dolphin has an internal clock. More like that was in the Saturn than Dreamcast though. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:29:31 EST From: TreyTable@aol.com Subject: Re: [N64] tag team In a message dated 99-11-22 17:13:38 EST, you write: > 3D and 2D have a lot to do with innovation respectively. Unless you consider > > the original SMB the same as Mario 64; in which case, that's your beef. My > point was the tag-team concept is innovative in execution -- in respects to > the third dimension. Bzzzzt, no million dollars for you. > > Aldo M. > -NDojo Waddaya mean? I left after I got the $64,000. I fail to see how doing something that had already been done almost 10 years before be innovative. That's like saying Windos 95 was an innovation in a GUI. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:42:36 EST From: SillyMrMan@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 11/22/99 5:22:58 PM Eastern Standard Time, TreyTable@aol.com writes: > > What person on this list hasn't heard of Zelda, Mario, Donkey Kong, or > > Metroid? You brought up Ridge Racer and Tekken 3, I had completely > > forgotten > > that those existed when I was writing the message. I guess what I ment > by > > "Big Name Titles", to clarify once again, are titles that you just can't > > forget, the titles that are ever-present in the back of your mind and > when > > you think of video games, you think of them. Anyway, Nuff said 8-). > > > > * Kingpriest of Istar * > > Oh, you mean like Xenogears, Soul Edge/Blade/Calibur, Zelda, Chrono Trigger, > > Need For Speed, Street Fighter, Mario, Castlevania? Or perhaps you mean just > > the titles that narrow-minded Nintendo Nerds like yourself think of? > > But you know, there are people out there who play videogames, who just love > videogames with a passion that think platformers & adventure games are a > waste of time. Their big names titles would probably be like Madden, EA's > NHL, NFL Game Day, etc. > > What you really mean is what you like and only what you like and anybody who > > thinks different must be wrong. That's what you mean. > > Dave > Excuse me? Sorry if I misinterperet what you are saying here but that is quite superficial of you to say. In fact that is extremely superficial. So I'm a Nintendo Nerd, huh? Sorry, but you know nothing about me. Where the heck do you get off calling someone a Nintendo Nerd if they're on a NINTENDO mailing list. Geez, I have had all the systems it's been in my power to posess. Not to brag, seriously just to prove a point, I own a Playstation, I own a Dreamcast, I own a Game Gear, I own a Game Boy, I own a SNES, and I own a N64. So how is it that I'm a Nintendo Nerd? I like Nintendo, big whoop! I also like Sega for what they've accomplished but because this is a NINTENDO mailing list I like to keep things NINTENDO oriented. Sure, I've heard of those games and I've played many of them but my point was (every time I posted) that Nintendo has a history of making memorable titles. Sure, I could sit here and list off a million titles to a system that I thought were good. The titles I listed above, if you hadn't noticed, were all recent titles that unanimously were loved. I like almost any kind of video game. It just so happens that the kinds I listed were platformers / action titles. Big deal. Sorry but it just seems that those games have a way of sticking into ones mind. It seems, Dave, that you keep changing your list and if I count correctly, this time there are 5 out of 8 titles that have had incarnations on Nintendo systems. Thank you for proving my point. If you want my honest OPINION (or not), NFS series is getting old, Soul Calibur is a great game (didn't like the others) and it's already out, and Xenogears was a sleeper hit of an RPG. And what the heck is up with changing my name? "Kingpriest of Istar?" You may think me ignorant because of this but I don't know what the heck that's supposed to mean. Just to clarify, no personal harm is ment during any of my posts to anyone out there, and it never is, including this one. Some people, on the other hand, like to call others Nintendo Nerds because they list Nintendo titles on a Nintendo mailing list when stating their opinion. It is my belief that if we are to keep a civilized list here, we must forget the vulgarities of words and actions and just have discussions: not arguments. Nuff said. * Eric * Oh and Dave, when you said: "What you really mean is what you like and only what you like and anybody who thinks different must be wrong. That's what you mean." I think it was you who was wrong: I was stating my opinion on games that I liked and knew others liked; you were listing off some of your favorite titles, it seems, just to 'prove me wrong.' Looks like there's a new hypocrit on the block. 8-) Remember, don't take any of this as detrimental to your character... I was just clarifying what I was saying and proving myself correct. 8-) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 15:43:16 -0700 From: likeaneagle@juno.com Subject: Re: [N64]Mario 64 On Mon, 22 Nov 1999 14:08:28 EST TreyTable@aol.com writes: > In a message dated 99-11-22 13:43:51 EST, you write: > > > Maybe your just inept? I found the control to be dead on (except > in water). > > I was quite adept at the controls. If you want to get technical, > where was > > the innovation in Mario64? > > > > Stryder > > It was the butt stomp, wasn't it? Wasn't there a butt stomp in Yoshi's Island? ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:44:22 EST From: Nutz4n64@aol.com Subject: Re: [N64] IGN64 DK 64 Review In a message dated 11/22/99 3:12:02 AM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << You never switch characters in Banjo-Kazooie. You are always playing as a single entity, a combination of Banjo and Kazooie. So it's really just the same as Mario except you have more abilities. The only problem is that many of those abilities are pointless and clumsy to use. I really don't consider Banjo-Kazooie to be innovative in any way. It's just a Mario64 clone. >> It also improved over Mario 64 in many ways. Bigger levels, more to collect (or at least required to collect), metamorphosis (being a gator or a bee). The only thing I liked about Mario better was that you could replay all the levels and bosses. Kinda stinks that B-K can't. Oh well, I still liked it better. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:45:26 EST From: SillyMrMan@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 11/22/99 5:43:23 PM Eastern Standard Time, SillyMrMan@aol.com writes: > The titles I listed above, if you hadn't noticed, were all recent > titles that unanimously were loved. Let me clarify, I ment "recently discussed titles", those discussed on the list. Sorry bout the mistake. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:48:56 EST From: Nutz4n64@aol.com Subject: Re: [N64] IBanjo In a message dated 11/22/99 1:13:33 PM Central Standard Time, Devil929@aol.com writes: << In a message dated 11/22/99 1:05:16 PM Central Standard Time, TreyTable@aol.com writes: << Until ya start swimming, sure it's not as bad as Blue Stinger, but it is bad. Dave >> Oh yeah, it was awful. What was with the camera following behind you all the time and how the analog let you manuever accordingly? What I would have given for some superb Resident Evil control mechanics... Aldo M. -NDojo >> Swimming was pretty bad, but not unbearable (sorry 'bout the pun). If you practice enough, you can get used to it. For the record, I will say that Mario's swimming controls were much better. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 17:50:56 EST From: Nutz4n64@aol.com Subject: Re: [N64] Pikachu, I choose you!! In a message dated 11/22/99 1:27:27 PM Central Standard Time, jcoolerb@yahoo.com writes: << > Given that he came from pangea, i'm guessing his > name is spelled Mu, which > is also the name of a mythical continent that is > supposed to have > disapeared long ago, similar to, but not the same > as, Atlantis. > > -------------------------------------------------------------- > Pounding in your temples > A surge of adrenaline > Every muscle tense > To fence the enemy within > --Rush > > The spelling of the one that we're talking about is spelled "MEW" And sorry not writing for the last week. >> I caught a glimpse of a commercial once for whatever it is (Monster Rancher? Digimon?) It is spelled Moo. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 15:25:18 -0800 From: Dexter Sy Subject: Re: [N64] Square SillyMrMan@aol.com wrote: > In a message dated 11/19/99 12:55:54 AM Eastern Standard Time, > karens@smartt.com writes: > > > > But it's a fact, the bitmaps are loaded slowly... and oddly enough, its > > > just better to play it when it was first released. > > > > Still a good deal. 2 games (FF V and VI) plus bonus CD. > > > > It was a better deal in Japan 3 games (FF IV, FF V, and FF VI). I'm not sure > if it had the bonus soundtrack CD though, that thing's cool! Supposedly, bugs in FF IV prevented a smooth translation. judging from the shoddy porting work done on V and VI, i don't think it would be a good sight. Dexter > > > * Eric * > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 20:22:55 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] IGN64 DK 64 Review regardless of its innovation or lack thereof it was FUN and isn't that all that matters? On Mon, 22 Nov 1999 Devil929@aol.com wrote: > In a message dated 11/22/99 1:26:16 AM Central Standard Time, > alexh@ivanhoe.starway.net.au writes: > > << > Where is the innovation in Banjo-Kazooie? > >> > > It comes in the tag-team gameplay mechanics. > > !! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 19:24:23 -0600 From: "Thraxen" Subject: Re: [N64] Decisions Dolphin or Psx2 - -----Original Message----- From: Devil929@aol.com To: n64@lists.xmission.com Date: Monday, November 22, 1999 2:01 PM Subject: Re: [N64] Decisions Dolphin or Psx2 >As if there were a choice. The PSX2 offers more of the same of what the PSX >currently offers -- shoddy software graced with only some solid 3rd party >titles here and there. Coincidentally, it offers the near identical same >controller and hardware with upgraded power behind it. I'd like to see the >retailer who's going to give Sony extra shelf space for the mass library of >PSX games and upcoming PS2 software -- it ain't happening. I have to disagree. I think the PSX has tons of good software. Right now I am playing Grandia and Crash Team Racing (both good games). I also need to get Medal of Honor and Resident Evil 3: Nemesis...both of which were just recently released and both are great games. I'm still deciding on Twisted Metal 4. They improved the control from TM3, but it still does not have quite the same feel as when Single Trac made TM2. But it seems fairly solid. There are other like Spyro 2, Vandal Hearts 2, various racing titles, etc, etc, that I will be passing on because they either don't interest me personally or I don't have the time with all the other games. I am backed up as it is. BTW, all those games are just in the past few weeks. So..well....your comments about 'shoddy software' and 'here and there' are BS. Oh yeah, and that comment about shelf space is a pretty pathetic attempt at saying that lots of software (i.e. choice and variety) is bad. I like software myself. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 20:30:53 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Banjo SOTE had great control? Perhaps in the Hoth level but not in the 3rd person levels. It's a game where bad camera control allowed for bad control mechanics. Also what was the purpose of the 'movie' camera mode? On Mon, 22 Nov 1999 TreyTable@aol.com wrote: > In a message dated 99-11-22 14:13:33 EST, you write: > > > Oh yeah, it was awful. What was with the camera following behind you all > the > > > > time and how the analog let you manuever accordingly? What I would have > > given > > for some superb Resident Evil control mechanics... > > > > Aldo M. > > I'm not sure if you're being sarcastic, but the Resident Evil games do have > great control. Also Shadows of the Empire has great control. I think Banjo > moved too slow and Kazooie moved too fast. Also you think that Banjo's fists > could extend a little farther. And for a bear banjo seemed surprsingly weak. > It woul;d have been nice f you could jump on those big ants too. I thought > that was really stupid. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 18:07:03 -0800 From: Dexter Sy Subject: Re: [N64] IGN64 DK 64 Review "Lloyd Millard Mccoy Jr." wrote: > regardless of its innovation or lack thereof it was FUN and isn't that all > that matters? There are those who will say if its not innovative, it can be fun, but still deserves an B or whatever score they see fit. How videogame of entertainment are rated, i think, is something we as gamers will have to set up someday. If videogames is to grow out of its purely fan based community into say, a more academic community where people who are interested can take a course on videogame aesthetics, design, and criticsm... heh, maybe i'll be the prof :-) Dex > > > On Mon, 22 Nov 1999 Devil929@aol.com wrote: > > > In a message dated 11/22/99 1:26:16 AM Central Standard Time, > > alexh@ivanhoe.starway.net.au writes: > > > > << > > Where is the innovation in Banjo-Kazooie? > > >> > > > > It comes in the tag-team gameplay mechanics. > > > > !! > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 20:06:10 -0600 From: Armitage Subject: Re: [N64] Yamauchi doesn't like the test of time > Remember, don't take any of this as >detrimental to your character... Oh, don't worry. He will... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 20:55:35 -0600 From: "Thraxen" Subject: Re: [N64] IGN64 DK 64 Review - -----Original Message----- From: Dexter Sy To: n64@lists.xmission.com Date: Monday, November 22, 1999 8:01 PM Subject: Re: [N64] IGN64 DK 64 Review > > >"Lloyd Millard Mccoy Jr." wrote: > >> regardless of its innovation or lack thereof it was FUN and isn't that all >> that matters? > >There are those who will say if its not innovative, it can be fun, but still >deserves an B or whatever score they see fit. > >How videogame of entertainment are rated, i think, is something we as gamers >will have to set up someday. If videogames is to grow out of its purely fan >based community into say, a more academic community where people who are >interested can take a course on videogame aesthetics, design, and criticsm... > >heh, maybe i'll be the prof :-) > >Dex > Hey, then I could come and take your class....I bet you would love that :) Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 23:16:41 EST From: TreyTable@aol.com Subject: Re: [N64]Mario 64 In a message dated 99-11-22 17:45:01 EST, you write: > > > the innovation in Mario64? > > > > > > Stryder > > > > It was the butt stomp, wasn't it? > > Wasn't there a butt stomp in Yoshi's Island? > > Yeah, msut have forgot about that. Maybe blue coins? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 23:25:28 EST From: TreyTable@aol.com Subject: Re: [N64] Banjo, Star Wars, & Rayman 2 In a message dated 99-11-22 20:31:25 EST, you write: > SOTE had great control? Perhaps in the Hoth level but not in the 3rd > person levels. It's a game where bad camera control allowed for bad > control mechanics. Also what was the purpose of the 'movie' camera mode? I was talking about the the 3rd person scenes. The top down camera for jumping was like a godsend. The movie camera mode was for showing of your nrw N64 I believe. I think the 3rd person level controls were great. Very precice, unlike something like Banjo Kazooie. I rented Rayman 2 today, well, it's an okay game. It's not a bad game but it's not really a must have game. The control is good, not great.. and the camera gets stuck sometimes.. , but this isn't the N64 game I want to get this year. I don't know if it's just me, but I can't tell any difference between the high resolution and normal resolution in Rayman 2, it's not as profound as in Turok 2 or Rogue Squadron. (Or maybe it is and the Dreamcast has spoiled me) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 22 Nov 1999 23:36:02 EST From: TreyTable@aol.com Subject: Re: [N64] Yamauchi doesn't like the test of time In a message dated 99-11-22 21:08:41 EST, you write: > > Remember, don't take any of this as > >detrimental to your character... > > Oh, don't worry. He will... First I have to look up "detrimental". ;) This is going nowhere, the wole thing is that Pokeboy claims that there are no big name series or titles on the PlayStation as opposed to Nintendo 64 (or all Nintendo systems, maybe that was it). I completely disagreed with it. When i backed up my statement with two amazingly popular PSX only series' (what's a plural for "series"?) that are making it to the PlayStation 2, Tekken & Ridge Racer, he countered by saying what sounded to me like since he doesn't like those games they can't be "big names". I personally don't like the Tekken series or Ridge Racer series but I'm not going to delude of the truth of the matter just becasue of my personal opinion. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 00:37:27 EST From: Devil929@aol.com Subject: Re: [N64] Decisions Dolphin or Psx2 In a message dated 11/22/99 7:27:04 PM Central Standard Time, thraxen@ipa.net writes: << Oh yeah, and that comment about shelf space is a pretty pathetic attempt at saying that lots of software (i.e. choice and variety) is bad. I like software myself. Stryder >> Actually, it's just true. If you think you're going to have those 300+ titles at launch, you will -- but only in theory. You ever note how limited the space for Gameboy titles is? Ever note how the GBC software takes priority? The same thing goes for the PSX and PS2. You want those titles, you're going to have to dig through the bargain bins of the unsold titles or still manufactured ones. I like a lot of software, no question about it. I just prefer good software=) Aldo M. - -NDojo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 23 Nov 1999 01:13:06 EST From: Nutz4n64@aol.com Subject: Re: [N64] IGN64 DK 64 Review In a message dated 11/22/99 7:23:58 PM Central Standard Time, mccoyjr@Glue.umd.edu writes: << regardless of its innovation or lack thereof it was FUN and isn't that all that matters? >> Amen, McCoy Jr. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #996 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]